No Installation Required

Meta recently announced that Meta Horizon Worlds will be supporting iOS and Android soon.

This was an interesting shift and seems to show a recognition that VR isn't quite ready for wide adoption yet. After all, there is no point in creating something cool if your target audience can't access it.

Interestingly for us, this verified a design principle that we adopted right at the start of our metaverse journey. That access is king. The Worldspace Metaverse Platform is 100% web-only (although we can do VR), meaning that visitors can use any web-enabled device to access it.

We've been really stretching the boundaries of what's possible with WebGL. It's MUCH harder to build like this, but the result is no friction and a simple web link that takes the visitor directly into the metaverse.

We apply the same principles to the Worldspace Augmented Reality platform. Our AR is all triggered from simple web link QR codes.

The image below shows the kind of rich environment we can create with these technologies, complete with live video streaming, spatial audio, real-time sync, AI agent avatars and much more. You may be used to seeing these kinds of images for installed apps or in VR, but on the web, it's an entirely different challenge. Try doing it with under 30 MB of file sizes all in!

If you would like to learn more about building your bespoke, web-accessible metaverse then drop me a line.

#Metaverse #AR #Web3 #VR

Previous
Previous

Generation Alpha: Shaping Tomorrow's Marketplace

Next
Next

What does your business look like in 10 years time?